It should already be setup correctly. Just ask Kahentawaks for the details.
Otherwise, here is a great tutorial that explains it all (setting up + start animating): http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation/Setting_up
Here is a tutorial onĀ how to get the texture on your model. Also on how to do UV mapping in Blender if you are interested, just keep in mind that we [the abtec team] are doing the UV mapping for you.
Its Happening! Things are being built. It has been a very productive workshop thanks to everybody there. Here are the assets that were made over the 2 days, just keep in mind that some of them are still work in progress:
Here are the main shortcuts used in Blender.
You can also refer to the tutorial if you do not remember the basic steps.
The entire list of hotkeys can be found on this blog as well.
Camera hotkeys
numpad 1front view
numpad 3side view
numpad 7top view
numpad 5orthographic-perspective (toggle)
hometo see all the objects in the scene, centered
General hotkeys
ctrl zto undo
ctrl yto redo
ctrl wto save (write file)
Gmove freely (grab)
Rrotate freely
Sscale freely (scale can be hard to control, use S)
RMB to select vertex/edge/face
Basic Blender hotkeys
TABObject mode – Edit mode (toggle)
Aselect-deselect all (toggle)
BBorder select tool
EExtrude a face
Xerase
ZSee-through wireframe or not (toggle)
Advanced hotkeys
Wsubdivide (add a loop in middle)
Fadd a face or edge (fill or link two vertices)
ctrl-Mmirror menu
alt-clickselect a loop
shift+scalinghold shift to affect the other 2 axis
ctrl+movingto snap to grid or to vertex/edge/face if the snap