Here are the instructions for you to set up and be ready to continue working on this project!
1.Transfer the files from the CD to your computer:
[CD/DVD_Drive_letter]:\RiseOfTheLegends\DM-Skins.ut3
to C:\Documents and Settings\[your_account]\My Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC\Maps
[CD/DVD_Drive_letter]:\RiseOfTheLegends\Packages\Skins.upk
[CD/DVD_Drive_letter]:\RiseOfTheLegends\Packages\Skins_Trees.upk
[CD/DVD_Drive_letter]:\RiseOfTheLegends\Packages\SkinsSound.upk
to C:\Documents and Settings\[your_account]\My Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC
3. Open the Generic Browser (if it is not already opened)
4. Open the packages you just moved: (If they are not already loaded in the generic browser)
(you can ctrl-select to add to your selection and choose them all at once)
Skins.upk
Skins_Trees.upk
SkinsSound.upk
5. Open the Skins.ut3 map located at C:\Documents and Settings\[your_account]\My Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC\Maps\Skins.ut3
Then you are ready to work!
You can preview the game by pressing the PlayerStart button at the top to start where the player will start…
…or right-cliking in your 3D viewport and selecting “Play from here” to start wherever you want in the level.
Here are some good links to create a Mod (need to start Unreal Tournament 3 to play it) or a Mutator (the finished game runs on its own without need for Unreal Tournament 3).
It should already be setup correctly. Just ask Kahentawaks for the details.
Otherwise, here is a great tutorial that explains it all (setting up + start animating): http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation/Setting_up
Here is a tutorial on how to get the texture on your model. Also on how to do UV mapping in Blender if you are interested, just keep in mind that we [the abtec team] are doing the UV mapping for you.
Its Happening! Things are being built. It has been a very productive workshop thanks to everybody there. Here are the assets that were made over the 2 days, just keep in mind that some of them are still work in progress: