The weapon integration is coming alone nicely, Here is a screenshot
The big box in front of it is there for debugging purposes. Right now, it’s shooting rockets [a particle effect that we areÂ mimicking]. This is the arrow as a particle effect that I’ve set up. It took a bit of work to fix a lighting issue since particles are not lit by the map’s lights.
The material for the hands with a nice sub-surface scattering effect [the redness that you see when you hold your hand against a strong light source]
Here are the instructions for you to set up and be ready to continue working on this project!
1.Transfer the files from the CD to your computer:
toÂ C:Documents and Settings[your_account]My DocumentsMy GamesUnreal Tournament 3UTGameUnpublishedCookedPCMaps
3. Open the Generic Browser (if it is not already opened)
4. Open the packages you just moved: (If they are not already loaded in the generic browser)
(you can ctrl-select to add to your selection and choose them all at once)
5. Open the Skins.ut3 map located at C:Documents and Settings[your_account]My DocumentsMy GamesUnreal Tournament 3UTGameUnpublishedCookedPCMapsSkins.ut3
Then you are ready to work!
You can preview the game by pressing the PlayerStart button at the top to start where the player will start…
…or right-cliking in your 3D viewport and selecting “Play from here” to start wherever you want in the level.