Getting There!

Filed under: Uncategorized — By: Mohannad — August 12th, 2010

The weapon integration is coming alone nicely, Here is a screenshot

The big box in front of it is there for debugging purposes. Right now, it’s shooting rockets [a particle effect that we are mimicking]. This is the arrow as a particle effect that I’ve set up. It took a bit of work to fix a lighting issue since particles are not lit by the map’s lights.

The material for the hands with a nice sub-surface scattering effect [the redness that you see when you hold your hand against a strong light source]

The gate pieces have been textured

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Tree Person Animations done!

Filed under: Uncategorized — By: Mohannad — August 12th, 2010

Download renders here

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Character textured, gate modeled, Ghost done!

Filed under: Uncategorized — By: Mohannad — August 12th, 2010

The Female tree person textures are done!

The Gate modeling is done!

The blocking out of the gate in the map is done!

The smoke Particle effects is done!

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More Updates

Filed under: 3D Modelling — By: Mohannad — May 17th, 2010

Ramy has started working with us as a programmer. Things will finally will start coming together!

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The Male Tree-Person model is coming along nicely

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I [Moh] have started working on the female model

Base mesh:

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The beginning of the sculpting process:

More updates to come shortly!

Categories: 3D Modelling | Comments

Otsi updates

Filed under: Uncategorized — By: Mohannad — April 21st, 2010

The team is now working on finishing Otsi!

The map is now fully migrated to UDK.

We’ve also started using Maya instead of Blender. Since it is more intuitive and a move valuable experience in the industry.

Kahentawaks Sketched two Tree People

Modeling of those Characters has been started.

We’re also working on the smoke effect for the guiding ghost. Screenshots of that and more are coming soon!

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SKINS 1.0 | Otsi: Rise of the Kanien’keha:ka Legends Trailer

Filed under: Uncategorized — By: admin — October 5th, 2009

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SKINS 1.0 | Otsi: Rise of the Kanien’keha:ka Legends

Filed under: Uncategorized — By: admin — October 2nd, 2009

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Otsi: Poster

Filed under: Uncategorized — By: admin — June 30th, 2009

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Some images from Otsi:

Filed under: Uncategorized — By: admin — June 30th, 2009

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How to get started with the files you received

Filed under: Game Development, Unreal Engine, Unreal Mods — By: Cassandra — June 29th, 2009

Here are the instructions for you to set up and be ready to continue working on this project!

1.Transfer the files from the CD to your computer:
[CD/DVD_Drive_letter]:RiseOfTheLegendsDM-Skins.ut3
to  C:Documents and Settings[your_account]My DocumentsMy GamesUnreal Tournament 3UTGameUnpublishedCookedPCMaps

[CD/DVD_Drive_letter]:RiseOfTheLegendsPackagesSkins.upk
[CD/DVD_Drive_letter]:RiseOfTheLegendsPackagesSkins_Trees.upk
[CD/DVD_Drive_letter]:RiseOfTheLegendsPackagesSkinsSound.upk
to  C:Documents and Settings[your_account]My DocumentsMy GamesUnreal Tournament 3UTGameUnpublishedCookedPC


2. Start Unreal Tournament 3 Editor:
Start>Unreal Tournament 3>Unreal Tournament 3 Editor


3. Open the Generic Browser (if it is not already opened)


4. Open the packages you just moved: (If they are not already loaded in the generic browser)
(you can ctrl-select to add to your selection and choose them all at once)
Skins.upk
Skins_Trees.upk
SkinsSound.upk


5. Open the Skins.ut3 map located at C:Documents and Settings[your_account]My DocumentsMy GamesUnreal Tournament 3UTGameUnpublishedCookedPCMapsSkins.ut3

Then you are ready to work!

You can preview the game by pressing the PlayerStart button at the top to start where the player will start…

…or right-cliking in your 3D viewport and selecting “Play from here” to start wherever you want in the level.

Enjoy your modding!

Categories: Game Development, Unreal Engine, Unreal Mods | Comments