More Updates

May 17th, 2010

Ramy has started working with us as a programmer. Things will finally will start coming together!

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The Male Tree-Person model is coming along nicely

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I [Moh] have started working on the female model

Base mesh:

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The beginning of the sculpting process:

More updates to come shortly!

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Tree Models – all shapes and sizes!

May 18th, 2009

For building the game forest within Unreal, to make a realistic forest a wide variety of flora, fauna and, mainly, trees will be needed. The images below are a small sample of the hundreds or varieties of models available for download. Visit other model sites such as

1. http://www.turbosquid.com/

or 2. http://www.3dexport.com/

If you want any of these models, AbTeC will purchase them. Please let us know via Owisokon what you would like. Also, if you find anything more appropriate please let us know in the comments (or through email.)

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Long House model UV Mapped

April 29th, 2009

This file contains the .blend file of UV mapped model and the UV template image.

Download

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Basic UV mapping in Blender

April 20th, 2009

Here is a tutorial on  how to get the texture on your model. Also on how to do UV mapping in Blender if you are interested, just keep in mind that we [the abtec team] are doing the UV mapping for you.

(more…)

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UV templates

April 20th, 2009

Here are the UV mapped image of your meshes.
Arrow_01.tga
Bow_01.tga
Coal_01.tga
Pottery_01.tga

All there is to do is to texture them. Once that is done, we’ll go ahead with the animations!

Cassandra

uvtemplates

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Wokshop 5

April 5th, 2009

Its Happening! Things are being built. It has been a very productive workshop thanks to everybody there. Here are the assets that were made over the 2 days, just keep in mind that some of them are still work in progress:

The hand by Kahentawaks:

Long House by Tehoniehtath:

(more…)

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User Friendly Blender Shortcuts!

April 2nd, 2009

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Blender review – shortcut short list

April 1st, 2009

Here are the main shortcuts used in Blender.
You can also refer to the tutorial if you do not remember the basic steps.
The entire list of hotkeys can be found on this blog as well.

Camera hotkeys
numpad 1 front view
numpad 3 side view
numpad 7 top view
numpad 5 orthographic-perspective (toggle)
home to see all the objects in the scene, centered

General hotkeys
ctrl z to undo
ctrl y to redo
ctrl w to save (write file)
G move freely (grab)
R rotate freely
S scale freely (scale can be hard to control, use S)
RMB to select vertex/edge/face

Basic Blender hotkeys
TAB Object mode – Edit mode (toggle)
A select-deselect all (toggle)
B Border select tool
E Extrude a face
X erase
Z See-through wireframe or not (toggle)

Advanced hotkeys
W subdivide (add a loop in middle)
F add a face or edge (fill or link two vertices)
ctrl-M mirror menu
alt-click select a loop
shift+scaling hold shift to affect the other 2 axis
ctrl+moving to snap to grid or to vertex/edge/face if the snap

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Steve and Mohannad’s Monstrous Creation

March 20th, 2009

After Workshop 2 Steve Sanderson and Mohannad collaborated and created a 3D monster from one of Steve’s sketches using Zbrush.

See the process they took to get from a sketch to the finished 3D model. Click here

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Rise of Legends: Skawennati’s Notes

March 16th, 2009

Play: Tutorial

This is where the player learns how to use his weapons.

VOICE OVER: How to use the bow & arrow. Example: “Press A to use the bow & arrow.”

As you walk along, you come to a body of water. There is a canoe on the shore. You get into the canoe [and start floating]. The evil villager from the Flying Head legend rises out of the water. Two Baby Flying Heads are attached to him [with leather ropes. Or maybe hair.] They are attacking you [how?]. You shoot them with your bow.

(more…)

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